If you've always wanted to learn graphic design, now’s your chance with this Blender manual that’s currently in its second edition.
Blender Basics comes with illustrated pages which not only explain how the program works, but also provides exercises that the user can carry out to complete his education.
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Throughout its 21 intense chapters, the content goes over Blender’s fundamental features, from its interfaces’ features, to object creation; lights and camera; textures and materials, etc.
This manual's main chapter is called the Game Engine Basics, a small introduction to videogame development in 3D environments.
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